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| author | raysan5 <[email protected]> | 2017-07-19 18:55:26 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-19 18:55:32 +0200 |
| commit | 76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641 (patch) | |
| tree | f5055ea7986f6440fdeec3cab0c192eb361d584b /examples/models/resources | |
| parent | e8b65422c45cab6505a2ec717e46010144496c5c (diff) | |
| download | raylib-76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641.tar.gz raylib-76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641.zip | |
Working on PBR system
Moved PBR material loading to example, right decision?
Diffstat (limited to 'examples/models/resources')
| -rw-r--r-- | examples/models/resources/shaders/pbr.fs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/models/resources/shaders/pbr.fs b/examples/models/resources/shaders/pbr.fs index 06814823..38d56c5d 100644 --- a/examples/models/resources/shaders/pbr.fs +++ b/examples/models/resources/shaders/pbr.fs @@ -8,10 +8,11 @@ #version 330 -#define MAX_LIGHTS 4 #define MAX_REFLECTION_LOD 4.0 #define MAX_DEPTH_LAYER 20 #define MIN_DEPTH_LAYER 10 + +#define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 |
