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| author | raysan5 <[email protected]> | 2018-12-25 15:19:25 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-12-25 15:19:25 +0100 |
| commit | 7b8965eb38adcbc325533acc831e3331c3efba9c (patch) | |
| tree | ce24594cd5cd5f50fc7ff7144c0c001c1d9effb1 /examples/models/resources | |
| parent | 35a6e9a07476c06e239b2cf1879bdb97fdc04b09 (diff) | |
| download | raylib-7b8965eb38adcbc325533acc831e3331c3efba9c.tar.gz raylib-7b8965eb38adcbc325533acc831e3331c3efba9c.zip | |
Support float texture data on OpenGL ES 2.0
Diffstat (limited to 'examples/models/resources')
| -rw-r--r-- | examples/models/resources/shaders/cubemap.fs | 4 | ||||
| -rw-r--r-- | examples/models/resources/shaders/cubemap.vs | 4 | ||||
| -rw-r--r-- | examples/models/resources/shaders/skybox.fs | 4 | ||||
| -rw-r--r-- | examples/models/resources/shaders/skybox.vs | 4 |
4 files changed, 8 insertions, 8 deletions
diff --git a/examples/models/resources/shaders/cubemap.fs b/examples/models/resources/shaders/cubemap.fs index 09ae62f5..e8e28536 100644 --- a/examples/models/resources/shaders/cubemap.fs +++ b/examples/models/resources/shaders/cubemap.fs @@ -9,7 +9,7 @@ #version 330 // Input vertex attributes (from vertex shader) -in vec3 fragPos; +in vec3 fragPosition; // Input uniform values uniform sampler2D equirectangularMap; @@ -28,7 +28,7 @@ vec2 SampleSphericalMap(vec3 v) void main() { // Normalize local position - vec2 uv = SampleSphericalMap(normalize(fragPos)); + vec2 uv = SampleSphericalMap(normalize(fragPosition)); // Fetch color from texture map vec3 color = texture(equirectangularMap, uv).rgb; diff --git a/examples/models/resources/shaders/cubemap.vs b/examples/models/resources/shaders/cubemap.vs index 6e0bf4e1..5721eaa2 100644 --- a/examples/models/resources/shaders/cubemap.vs +++ b/examples/models/resources/shaders/cubemap.vs @@ -16,12 +16,12 @@ uniform mat4 projection; uniform mat4 view; // Output vertex attributes (to fragment shader) -out vec3 fragPos; +out vec3 fragPosition; void main() { // Calculate fragment position based on model transformations - fragPos = vertexPosition; + fragPosition = vertexPosition; // Calculate final vertex position gl_Position = projection*view*vec4(vertexPosition, 1.0); diff --git a/examples/models/resources/shaders/skybox.fs b/examples/models/resources/shaders/skybox.fs index 0bd2f320..053a2517 100644 --- a/examples/models/resources/shaders/skybox.fs +++ b/examples/models/resources/shaders/skybox.fs @@ -9,7 +9,7 @@ #version 330 // Input vertex attributes (from vertex shader) -in vec3 fragPos; +in vec3 fragPosition; // Input uniform values uniform samplerCube environmentMap; @@ -20,7 +20,7 @@ out vec4 finalColor; void main() { // Fetch color from texture map - vec3 color = texture(environmentMap, fragPos).rgb; + vec3 color = texture(environmentMap, fragPosition).rgb; // Apply gamma correction color = color/(color + vec3(1.0)); diff --git a/examples/models/resources/shaders/skybox.vs b/examples/models/resources/shaders/skybox.vs index f40d615c..dcbe6c3d 100644 --- a/examples/models/resources/shaders/skybox.vs +++ b/examples/models/resources/shaders/skybox.vs @@ -16,12 +16,12 @@ uniform mat4 projection; uniform mat4 view; // Output vertex attributes (to fragment shader) -out vec3 fragPos; +out vec3 fragPosition; void main() { // Calculate fragment position based on model transformations - fragPos = vertexPosition; + fragPosition = vertexPosition; // Remove translation from the view matrix mat4 rotView = mat4(mat3(view)); |
