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| author | raysan5 <[email protected]> | 2017-07-19 18:55:26 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-19 18:55:32 +0200 |
| commit | 76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641 (patch) | |
| tree | f5055ea7986f6440fdeec3cab0c192eb361d584b /examples/models/rlights.h | |
| parent | e8b65422c45cab6505a2ec717e46010144496c5c (diff) | |
| download | raylib-76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641.tar.gz raylib-76c6f0b1e695b4090fd1e98d7f2d7ff7dea25641.zip | |
Working on PBR system
Moved PBR material loading to example, right decision?
Diffstat (limited to 'examples/models/rlights.h')
| -rw-r--r-- | examples/models/rlights.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/examples/models/rlights.h b/examples/models/rlights.h new file mode 100644 index 00000000..0da3e2cb --- /dev/null +++ b/examples/models/rlights.h @@ -0,0 +1,177 @@ +/********************************************************************************************** +* +* raylib.lights - Some useful functions to deal with lights data +* +* CONFIGURATION: +* +* #define RLIGHTS_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2017 Victor Fisac and Ramon Santamaria +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLIGHTS_H +#define RLIGHTS_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define MAX_LIGHTS 4 // Max lights supported by shader +#define LIGHT_DISTANCE 3.5f // Light distance from world center +#define LIGHT_HEIGHT 1.0f // Light height position + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum { + LIGHT_DIRECTIONAL, + LIGHT_POINT +} LightType; + +typedef struct { + bool enabled; + LightType type; + Vector3 position; + Vector3 target; + Color color; + int enabledLoc; + int typeLoc; + int posLoc; + int targetLoc; + int colorLoc; +} Light; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int lightsCount = 0; // Current amount of created lights + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader); // Defines a light and get locations from PBR shader +void UpdateLightValues(Shader shader, Light light); // Send to PBR shader light values + +#ifdef __cplusplus +} +#endif + +#endif // RLIGHTS_H + + +/*********************************************************************************** +* +* RLIGHTS IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLIGHTS_IMPLEMENTATION) + +#include "raylib.h" + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Defines a light and get locations from PBR shader +Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader) +{ + Light light = { 0 }; + + if (lightsCount < MAX_LIGHTS) + { + light.enabled = true; + light.type = type; + light.position = pos; + light.target = targ; + light.color = color; + + char enabledName[32] = "lights[x].enabled\0"; + char typeName[32] = "lights[x].type\0"; + char posName[32] = "lights[x].position\0"; + char targetName[32] = "lights[x].target\0"; + char colorName[32] = "lights[x].color\0"; + enabledName[7] = '0' + lightsCount; + typeName[7] = '0' + lightsCount; + posName[7] = '0' + lightsCount; + targetName[7] = '0' + lightsCount; + colorName[7] = '0' + lightsCount; + + light.enabledLoc = GetShaderLocation(shader, enabledName); + light.typeLoc = GetShaderLocation(shader, typeName); + light.posLoc = GetShaderLocation(shader, posName); + light.targetLoc = GetShaderLocation(shader, targetName); + light.colorLoc = GetShaderLocation(shader, colorName); + + UpdateLightValues(shader, light); + lightsCount++; + } + + return light; +} + +// Send to PBR shader light values +void UpdateLightValues(Shader shader, Light light) +{ + // Send to shader light enabled state and type + SetShaderValuei(shader, light.enabledLoc, (int[1]){ light.enabled }, 1); + SetShaderValuei(shader, light.typeLoc, (int[1]){ light.type }, 1); + + // Send to shader light position values + float position[3] = { light.position.x, light.position.y, light.position.z }; + SetShaderValue(shader, light.posLoc, position, 3); + + // Send to shader light target position values + float target[3] = { light.target.x, light.target.y, light.target.z }; + SetShaderValue(shader, light.targetLoc, target, 3); + + // Send to shader light color values + float diff[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, (float)light.color.b/(float)255, (float)light.color.a/(float)255 }; + SetShaderValue(shader, light.colorLoc, diff, 4); +} + +#endif // RLIGHTS_IMPLEMENTATION
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