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authorRay <[email protected]>2023-11-08 20:09:32 +0100
committerRay <[email protected]>2023-11-08 20:09:32 +0100
commit040b945fefc341a8f17ab34cdc8fa2a8be6fac96 (patch)
tree8e289ca2c0a3d80a27e670fe7aec23c2f0975e69 /examples/models
parentbee6d7f065e8e4fcff5eeaa075d878e45fed24f5 (diff)
downloadraylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.tar.gz
raylib-040b945fefc341a8f17ab34cdc8fa2a8be6fac96.zip
Reviewed some examples and warnings
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_animation.c2
-rw-r--r--examples/models/models_loading_gltf.c2
-rw-r--r--examples/models/models_loading_m3d.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index ffe2d012..8e6f7f87 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -48,7 +48,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
// Load animation data
- unsigned int animsCount = 0;
+ int animsCount = 0;
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
int animFrameCounter = 0;
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c
index 28847316..1d5d516f 100644
--- a/examples/models/models_loading_gltf.c
+++ b/examples/models/models_loading_gltf.c
@@ -44,7 +44,7 @@ int main(void)
Model model = LoadModel("resources/models/gltf/robot.glb");
// Load gltf model animations
- unsigned int animsCount = 0;
+ int animsCount = 0;
unsigned int animIndex = 0;
unsigned int animCurrentFrame = 0;
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index dd164957..71dbc8d7 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -50,7 +50,7 @@ int main(void)
Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
// Load animations
- unsigned int animsCount = 0;
+ int animsCount = 0;
int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data