diff options
| author | aiafrasinei <[email protected]> | 2024-02-27 23:15:09 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-02-27 22:15:09 +0100 |
| commit | 2aed94cfc21aeb9dc0371964485866aab4384671 (patch) | |
| tree | 141587247876393d2bae19e3e2c0b7716a536860 /examples/models | |
| parent | f0807d2be1cee5aedc48681ae2df978fa3a44ab6 (diff) | |
| download | raylib-2aed94cfc21aeb9dc0371964485866aab4384671.tar.gz raylib-2aed94cfc21aeb9dc0371964485866aab4384671.zip | |
Fix examples warnings for macos (#3842)
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_first_person_maze.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 80a2c88e..b1af7d47 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -34,7 +34,6 @@ int main(void) camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM) |
