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authoraiafrasinei <[email protected]>2024-02-27 23:15:09 +0200
committerGitHub <[email protected]>2024-02-27 22:15:09 +0100
commit2aed94cfc21aeb9dc0371964485866aab4384671 (patch)
tree141587247876393d2bae19e3e2c0b7716a536860 /examples/models
parentf0807d2be1cee5aedc48681ae2df978fa3a44ab6 (diff)
downloadraylib-2aed94cfc21aeb9dc0371964485866aab4384671.tar.gz
raylib-2aed94cfc21aeb9dc0371964485866aab4384671.zip
Fix examples warnings for macos (#3842)
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_first_person_maze.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c
index 80a2c88e..b1af7d47 100644
--- a/examples/models/models_first_person_maze.c
+++ b/examples/models/models_first_person_maze.c
@@ -34,7 +34,6 @@ int main(void)
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
- Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)