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authorRay <[email protected]>2023-03-13 23:12:23 +0100
committerRay <[email protected]>2023-03-13 23:12:23 +0100
commit90ec0d52e045b4b3be9e2a7cd8d18a742882e457 (patch)
treec231038ce813a881266f5ec653ca20910131e560 /examples/models
parenta7f81b06b93a4305186999e407b32bcb2ba78f04 (diff)
downloadraylib-90ec0d52e045b4b3be9e2a7cd8d18a742882e457.tar.gz
raylib-90ec0d52e045b4b3be9e2a7cd8d18a742882e457.zip
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-rw-r--r--examples/models/models_loading_m3d.c2
-rw-r--r--examples/models/resources/models/m3d/cesium_man.m3d (renamed from examples/models/resources/models/m3d/CesiumMan.m3d)bin73844 -> 73844 bytes
2 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index 18c8e1af..b9674b6f 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -41,7 +41,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- char modelFileName[128] = "resources/models/m3d/CesiumMan.m3d";
+ char modelFileName[128] = "resources/models/m3d/cesium_man.m3d";
bool drawMesh = 1;
bool drawSkeleton = 1;
bool animPlaying = false; // Store anim state, what to draw
diff --git a/examples/models/resources/models/m3d/CesiumMan.m3d b/examples/models/resources/models/m3d/cesium_man.m3d
index ddf9f509..ddf9f509 100644
--- a/examples/models/resources/models/m3d/CesiumMan.m3d
+++ b/examples/models/resources/models/m3d/cesium_man.m3d
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