diff options
| author | Ray <[email protected]> | 2019-04-05 13:15:56 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-05 13:15:56 +0200 |
| commit | 92733d6695e0cdab3b42972f2cd6ed48d98ec689 (patch) | |
| tree | 2b46d7f3c026b62166fea4e5ca039d1a9391fbcd /examples/models | |
| parent | 38a13b76d13c6e4f6f6c02bfd63900de56de4a42 (diff) | |
| download | raylib-92733d6695e0cdab3b42972f2cd6ed48d98ec689.tar.gz raylib-92733d6695e0cdab3b42972f2cd6ed48d98ec689.zip | |
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_animation.c | 101 | ||||
| -rw-r--r-- | examples/models/resources/guy/guy.blend | bin | 0 -> 665304 bytes | |||
| -rw-r--r-- | examples/models/resources/guy/guy.iqm | bin | 0 -> 39408 bytes | |||
| -rw-r--r-- | examples/models/resources/guy/guyanim.iqm | bin | 0 -> 18244 bytes | |||
| -rw-r--r-- | examples/models/resources/guy/guytex.png | bin | 0 -> 302388 bytes |
5 files changed, 101 insertions, 0 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c new file mode 100644 index 00000000..a75241b3 --- /dev/null +++ b/examples/models/models_animation.c @@ -0,0 +1,101 @@ +/******************************************************************************************* +* +* raylib [models] example - Load 3d model with animations and play them +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2019 Ramon Santamaria (@raysan5) and @culacant +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type + + + Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data + Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material + SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + // Load animation data + int animsCount = 0; + ModelAnimation *anims = LoadModelAnimations("resources/guy/guyanim.iqm", &animsCount); + int animFrameCounter = 0; + + SetCameraMode(camera, CAMERA_FREE); // Set free camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + + // Play animation when spacebar is held down + if (IsKeyDown(KEY_SPACE)) + { + animFrameCounter++; + UpdateModelAnimation(model, anims[0], animFrameCounter); + if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); + + for (int i = 0; i < model.boneCount; i++) + { + DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED); + } + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON); + DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload model animations data + for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]); + + UnloadModel(model); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/models/resources/guy/guy.blend b/examples/models/resources/guy/guy.blend Binary files differnew file mode 100644 index 00000000..3880467d --- /dev/null +++ b/examples/models/resources/guy/guy.blend diff --git a/examples/models/resources/guy/guy.iqm b/examples/models/resources/guy/guy.iqm Binary files differnew file mode 100644 index 00000000..36bed5e0 --- /dev/null +++ b/examples/models/resources/guy/guy.iqm diff --git a/examples/models/resources/guy/guyanim.iqm b/examples/models/resources/guy/guyanim.iqm Binary files differnew file mode 100644 index 00000000..824a68a3 --- /dev/null +++ b/examples/models/resources/guy/guyanim.iqm diff --git a/examples/models/resources/guy/guytex.png b/examples/models/resources/guy/guytex.png Binary files differnew file mode 100644 index 00000000..7f813552 --- /dev/null +++ b/examples/models/resources/guy/guytex.png |
