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authorJeffery Myers <[email protected]>2023-02-15 08:17:00 -0800
committerGitHub <[email protected]>2023-02-15 17:17:00 +0100
commit9eaed07b77bd6c9004175c9a641a573671cadb29 (patch)
tree0f37fbddb348fb2ad12937ed53090e5ab3fb1193 /examples/models
parentbeb44f1dacce8aef0df3740e341582ca79e040e1 (diff)
downloadraylib-9eaed07b77bd6c9004175c9a641a573671cadb29.tar.gz
raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.zip
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_billboard.c2
-rw-r--r--examples/models/models_cubicmap.c2
-rw-r--r--examples/models/models_heightmap.c2
-rw-r--r--examples/models/models_loading_vox.c2
-rw-r--r--examples/models/models_mesh_generation.c2
-rw-r--r--examples/models/models_rlgl_solar_system.c2
6 files changed, 0 insertions, 12 deletions
diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c
index 596a09d3..9b02a8af 100644
--- a/examples/models/models_billboard.c
+++ b/examples/models/models_billboard.c
@@ -55,8 +55,6 @@ int main(void)
float distanceRotating;
float rotation = 0.0f;
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index 714918e4..e0a2b308 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -47,8 +47,6 @@ int main(void)
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index 8f32de9f..e1c3e4fb 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -44,8 +44,6 @@ int main(void)
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c
index d17fd6ee..e148fd91 100644
--- a/examples/models/models_loading_vox.c
+++ b/examples/models/models_loading_vox.c
@@ -69,8 +69,6 @@ int main(void)
int currentModel = 0;
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index 6189fb46..d17a20a1 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -68,8 +68,6 @@ int main(void)
int currentModel = 0;
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_rlgl_solar_system.c b/examples/models/models_rlgl_solar_system.c
index fc2a1f02..e458036f 100644
--- a/examples/models/models_rlgl_solar_system.c
+++ b/examples/models/models_rlgl_solar_system.c
@@ -56,8 +56,6 @@ int main(void)
float moonRotation = 0.0f; // Rotation of moon around itself
float moonOrbitRotation = 0.0f; // Rotation of moon around earth in degrees
- DisableCursor(); // Limit cursor to relative movement inside the window
-
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------