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| author | Jeffery Myers <[email protected]> | 2023-02-15 08:17:00 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-02-15 17:17:00 +0100 |
| commit | 9eaed07b77bd6c9004175c9a641a573671cadb29 (patch) | |
| tree | 0f37fbddb348fb2ad12937ed53090e5ab3fb1193 /examples/models | |
| parent | beb44f1dacce8aef0df3740e341582ca79e040e1 (diff) | |
| download | raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.tar.gz raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.zip | |
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_billboard.c | 2 | ||||
| -rw-r--r-- | examples/models/models_cubicmap.c | 2 | ||||
| -rw-r--r-- | examples/models/models_heightmap.c | 2 | ||||
| -rw-r--r-- | examples/models/models_loading_vox.c | 2 | ||||
| -rw-r--r-- | examples/models/models_mesh_generation.c | 2 | ||||
| -rw-r--r-- | examples/models/models_rlgl_solar_system.c | 2 |
6 files changed, 0 insertions, 12 deletions
diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 596a09d3..9b02a8af 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -55,8 +55,6 @@ int main(void) float distanceRotating; float rotation = 0.0f; - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 714918e4..e0a2b308 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -47,8 +47,6 @@ int main(void) UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index 8f32de9f..e1c3e4fb 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -44,8 +44,6 @@ int main(void) UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index d17fd6ee..e148fd91 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -69,8 +69,6 @@ int main(void) int currentModel = 0; - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 6189fb46..d17a20a1 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -68,8 +68,6 @@ int main(void) int currentModel = 0; - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_rlgl_solar_system.c b/examples/models/models_rlgl_solar_system.c index fc2a1f02..e458036f 100644 --- a/examples/models/models_rlgl_solar_system.c +++ b/examples/models/models_rlgl_solar_system.c @@ -56,8 +56,6 @@ int main(void) float moonRotation = 0.0f; // Rotation of moon around itself float moonOrbitRotation = 0.0f; // Rotation of moon around earth in degrees - DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
