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authorraysan5 <[email protected]>2021-01-31 16:22:24 +0100
committerraysan5 <[email protected]>2021-01-31 16:22:24 +0100
commitaebcd9b5516eb44af9e91b28fb5f428ebfb94a40 (patch)
tree8b413dea308ad4ab50126ade30c46bb509381d01 /examples/models
parent96db787657313c671ff618c23ffc91638cbc72b0 (diff)
downloadraylib-aebcd9b5516eb44af9e91b28fb5f428ebfb94a40.tar.gz
raylib-aebcd9b5516eb44af9e91b28fb5f428ebfb94a40.zip
Update models_first_person_maze.c
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_first_person_maze.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c
index 07c51b9a..2d37e978 100644
--- a/examples/models/models_first_person_maze.c
+++ b/examples/models/models_first_person_maze.c
@@ -35,7 +35,7 @@ int main(void)
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
// Get map image data to be used for collision detection
- Color *mapPixels = GetImageData(imMap);
+ Color *mapPixels = LoadImageColors(imMap);
UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
@@ -113,13 +113,13 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- free(mapPixels); // Unload color array
+ UnloadImageColors(mapPixels); // Unload color array
- UnloadTexture(cubicmap); // Unload cubicmap texture
- UnloadTexture(texture); // Unload map texture
- UnloadModel(model); // Unload map model
+ UnloadTexture(cubicmap); // Unload cubicmap texture
+ UnloadTexture(texture); // Unload map texture
+ UnloadModel(model); // Unload map model
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;