summaryrefslogtreecommitdiffhomepage
path: root/examples/models
diff options
context:
space:
mode:
authorRay <[email protected]>2022-08-02 18:30:54 +0200
committerRay <[email protected]>2022-08-02 18:30:54 +0200
commitb187d6ca16e34e25db6808b068e8566b57e54fe0 (patch)
treef6e17dbcdfab1f3ee1c5dede6e83a29eb3993de0 /examples/models
parent5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (diff)
downloadraylib-b187d6ca16e34e25db6808b068e8566b57e54fe0.tar.gz
raylib-b187d6ca16e34e25db6808b068e8566b57e54fe0.zip
Delete rlights.h
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/rlights.h168
1 files changed, 0 insertions, 168 deletions
diff --git a/examples/models/rlights.h b/examples/models/rlights.h
deleted file mode 100644
index 4a5677bc..00000000
--- a/examples/models/rlights.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/**********************************************************************************************
-*
-* raylib.lights - Some useful functions to deal with lights data
-*
-* CONFIGURATION:
-*
-* #define RLIGHTS_IMPLEMENTATION
-* Generates the implementation of the library into the included file.
-* If not defined, the library is in header only mode and can be included in other headers
-* or source files without problems. But only ONE file should hold the implementation.
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2017-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RLIGHTS_H
-#define RLIGHTS_H
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#define MAX_LIGHTS 4 // Max dynamic lights supported by shader
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-
-// Light data
-typedef struct {
- int type;
- bool enabled;
- Vector3 position;
- Vector3 target;
- Color color;
-
- // Shader locations
- int enabledLoc;
- int typeLoc;
- int positionLoc;
- int targetLoc;
- int colorLoc;
-} Light;
-
-// Light type
-typedef enum {
- LIGHT_DIRECTIONAL = 0,
- LIGHT_POINT
-} LightType;
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations
-void UpdateLightValues(Shader shader, Light light); // Send light properties to shader
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // RLIGHTS_H
-
-
-/***********************************************************************************
-*
-* RLIGHTS IMPLEMENTATION
-*
-************************************************************************************/
-
-#if defined(RLIGHTS_IMPLEMENTATION)
-
-#include "raylib.h"
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static int lightsCount = 0; // Current amount of created lights
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Declaration
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-
-// Create a light and get shader locations
-Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader)
-{
- Light light = { 0 };
-
- if (lightsCount < MAX_LIGHTS)
- {
- light.enabled = true;
- light.type = type;
- light.position = position;
- light.target = target;
- light.color = color;
-
- // NOTE: Lighting shader naming must be the provided ones
- light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount));
- light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount));
- light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount));
- light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount));
- light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount));
-
- UpdateLightValues(shader, light);
-
- lightsCount++;
- }
-
- return light;
-}
-
-// Send light properties to shader
-// NOTE: Light shader locations should be available
-void UpdateLightValues(Shader shader, Light light)
-{
- // Send to shader light enabled state and type
- SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT);
- SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT);
-
- // Send to shader light position values
- float position[3] = { light.position.x, light.position.y, light.position.z };
- SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3);
-
- // Send to shader light target position values
- float target[3] = { light.target.x, light.target.y, light.target.z };
- SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3);
-
- // Send to shader light color values
- float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255,
- (float)light.color.b/(float)255, (float)light.color.a/(float)255 };
- SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4);
-}
-
-#endif // RLIGHTS_IMPLEMENTATION \ No newline at end of file