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| author | raysan5 <[email protected]> | 2017-07-25 18:09:58 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-25 18:10:07 +0200 |
| commit | c764b3d03eb85ea303192a48f36797ca0cd77067 (patch) | |
| tree | e8ba8535fcee3effc013e2ed7921b0624559f048 /examples/models | |
| parent | 1fcca40db59c4924e3197643518c90104e51d142 (diff) | |
| download | raylib-c764b3d03eb85ea303192a48f36797ca0cd77067.tar.gz raylib-c764b3d03eb85ea303192a48f36797ca0cd77067.zip | |
Some tweaks
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_cubicmap.c | 2 | ||||
| -rw-r--r-- | examples/models/models_material_pbr.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 268d480a..a8faa7c0 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -31,7 +31,7 @@ int main() // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index d55aa773..1f069468 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -71,7 +71,7 @@ int main() Begin3dMode(camera); - DrawModel(model, VectorZero(), 1.0f, WHITE); + DrawModel(model, Vector3Zero(), 1.0f, WHITE); DrawGrid(10, 1.0f); |
