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authorraysan5 <[email protected]>2021-10-17 21:00:20 +0200
committerraysan5 <[email protected]>2021-10-17 21:00:20 +0200
commitcf12992b6a3bdf1f5332111708aa0200525cc60a (patch)
tree70d3e92415c077e626607ee321e7326f123cbe95 /examples/models
parent67a1e84859f903adb0b1d1ab0605c472d31dab8a (diff)
downloadraylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.tar.gz
raylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.zip
Remove trailing spaces
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_animation.c2
-rw-r--r--examples/models/models_loading_vox.c14
2 files changed, 8 insertions, 8 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index 6386ad76..0a375c90 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -46,7 +46,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
// Load animation data
- int animsCount = 0;
+ unsigned int animsCount = 0;
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
int animFrameCounter = 0;
diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c
index c693861e..7836cdd3 100644
--- a/examples/models/models_loading_vox.c
+++ b/examples/models/models_loading_vox.c
@@ -23,7 +23,7 @@ int main(void)
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
-
+
const char *voxFileNames[] = {
"resources/models/vox/chr_knight.vox",
"resources/models/vox/chr_sword.vox",
@@ -31,7 +31,7 @@ int main(void)
};
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
-
+
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
@@ -52,7 +52,7 @@ int main(void)
TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
- // Compute model translation matrix to center model on draw position (0, 0 , 0)
+ // Compute model translation matrix to center model on draw position (0, 0 , 0)
BoundingBox bb = GetModelBoundingBox(models[i]);
Vector3 center = { 0 };
center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
@@ -68,7 +68,7 @@ int main(void)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -77,7 +77,7 @@ int main(void)
UpdateCamera(&camera); // Update our camera to orbit
// Cycle between models on mouse click
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
// Cycle between models on key pressed
if (IsKeyPressed(KEY_RIGHT))
@@ -91,13 +91,13 @@ int main(void)
if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
}
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
-
+
// Draw 3D model
BeginMode3D(camera);