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| author | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
| commit | fec0ce34c5da82fcd36446abddd235e36bc0f5be (patch) | |
| tree | 1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/models | |
| parent | 719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff) | |
| download | raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip | |
Remove trailing spaces
Diffstat (limited to 'examples/models')
4 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/resources/shaders/glsl100/cubemap.fs b/examples/models/resources/shaders/glsl100/cubemap.fs index 402cdea0..7d1bde0a 100644 --- a/examples/models/resources/shaders/glsl100/cubemap.fs +++ b/examples/models/resources/shaders/glsl100/cubemap.fs @@ -18,7 +18,7 @@ vec2 SampleSphericalMap(vec3 v) void main() { - // Normalize local position + // Normalize local position vec2 uv = SampleSphericalMap(normalize(fragPosition)); // Fetch color from texture map diff --git a/examples/models/resources/shaders/glsl100/skybox.fs b/examples/models/resources/shaders/glsl100/skybox.fs index 4aa4ec9c..0ea6876c 100644 --- a/examples/models/resources/shaders/glsl100/skybox.fs +++ b/examples/models/resources/shaders/glsl100/skybox.fs @@ -19,8 +19,8 @@ void main() else texelColor = textureCube(environmentMap, fragPosition); vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z); - - if (doGamma)// Apply gamma correction + + if (doGamma) // Apply gamma correction { color = color/(color + vec3(1.0)); color = pow(color, vec3(1.0/2.2)); diff --git a/examples/models/resources/shaders/glsl330/cubemap.fs b/examples/models/resources/shaders/glsl330/cubemap.fs index e4d4ddd4..f59003f9 100644 --- a/examples/models/resources/shaders/glsl330/cubemap.fs +++ b/examples/models/resources/shaders/glsl330/cubemap.fs @@ -19,7 +19,7 @@ vec2 SampleSphericalMap(vec3 v) void main() { - // Normalize local position + // Normalize local position vec2 uv = SampleSphericalMap(normalize(fragPosition)); // Fetch color from texture map diff --git a/examples/models/resources/shaders/glsl330/skybox.fs b/examples/models/resources/shaders/glsl330/skybox.fs index bb96fc3c..d71fef0c 100644 --- a/examples/models/resources/shaders/glsl330/skybox.fs +++ b/examples/models/resources/shaders/glsl330/skybox.fs @@ -20,7 +20,7 @@ void main() else color = texture(environmentMap, fragPosition).rgb; if (doGamma)// Apply gamma correction - { + { color = color/(color + vec3(1.0)); color = pow(color, vec3(1.0/2.2)); } |
