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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /examples/models_billboard.lua | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/models_billboard.lua')
| -rw-r--r-- | examples/models_billboard.lua | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/examples/models_billboard.lua b/examples/models_billboard.lua deleted file mode 100644 index 457198e6..00000000 --- a/examples/models_billboard.lua +++ /dev/null @@ -1,65 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [models] example - Drawing billboards --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards") - --- Define the camera to look into our 3d world -local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) - -local bill = LoadTexture("resources/billboard.png") -- Our texture billboard -local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard - -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - DrawBillboard(camera, bill, billPosition, 2.0, WHITE) - - DrawGrid(10, 1.0) -- Draw a grid - - End3dMode() - - DrawFPS(10, 10) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadTexture(bill) -- Unload texture - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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