diff options
| author | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
| commit | 2a158c47955d2d849e939152e0c174b02c500104 (patch) | |
| tree | fbf515597add99255f0e980d7a12ea33a3aa5585 /examples/models_cubicmap.c | |
| parent | 3e1321ac24743cf3df1c2bb923023f9c222aa250 (diff) | |
| parent | db6538859cd2fabb44f1f29cd87f5b498ca0c2c8 (diff) | |
| download | raylib-2a158c47955d2d849e939152e0c174b02c500104.tar.gz raylib-2a158c47955d2d849e939152e0c174b02c500104.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/models_cubicmap.c')
| -rw-r--r-- | examples/models_cubicmap.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c index 89bc75cf..df700d65 100644 --- a/examples/models_cubicmap.c +++ b/examples/models_cubicmap.c @@ -35,19 +35,17 @@ int main() UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position - SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw |
