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| author | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
| commit | 2a158c47955d2d849e939152e0c174b02c500104 (patch) | |
| tree | fbf515597add99255f0e980d7a12ea33a3aa5585 /examples/models_geometric_shapes.lua | |
| parent | 3e1321ac24743cf3df1c2bb923023f9c222aa250 (diff) | |
| parent | db6538859cd2fabb44f1f29cd87f5b498ca0c2c8 (diff) | |
| download | raylib-2a158c47955d2d849e939152e0c174b02c500104.tar.gz raylib-2a158c47955d2d849e939152e0c174b02c500104.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/models_geometric_shapes.lua')
| -rw-r--r-- | examples/models_geometric_shapes.lua | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/examples/models_geometric_shapes.lua b/examples/models_geometric_shapes.lua new file mode 100644 index 00000000..0ce08e9f --- /dev/null +++ b/examples/models_geometric_shapes.lua @@ -0,0 +1,67 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes") + +-- Define the camera to look into our 3d world +local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update your variables here + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) -- ERROR: Lua Error: attempt to index a number value + + DrawCube(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, RED) + DrawCubeWires(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, GOLD) + DrawCubeWires(Vector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, MAROON) + + DrawSphere(Vector3(-1.0, 0.0, -2.0), 1.0, GREEN) + DrawSphereWires(Vector3(1.0, 0.0, 2.0), 2.0, 16, 16, LIME) + + DrawCylinder(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, SKYBLUE) + DrawCylinderWires(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, DARKBLUE) + DrawCylinderWires(Vector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, BROWN) + + DrawCylinder(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, GOLD) + DrawCylinderWires(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, PINK) + + DrawGrid(10, 1.0) -- Draw a grid + + End3dMode() + + DrawFPS(10, 10) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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