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| author | Ray <[email protected]> | 2021-11-02 18:59:52 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-11-02 18:59:52 +0100 |
| commit | c3d32c156c6b2bbf358d7b921d9f94ccfdbc575a (patch) | |
| tree | ee7a20b8362bd0ea93c86042f3d9942d1e5feea8 /examples/network/network_test.c | |
| parent | 1aaa55c38ecbddf65043f0cccbb22f8fa3bdbf43 (diff) | |
| download | raylib-c3d32c156c6b2bbf358d7b921d9f94ccfdbc575a.tar.gz raylib-c3d32c156c6b2bbf358d7b921d9f94ccfdbc575a.zip | |
REMOVED: Network examples
They were not working
Diffstat (limited to 'examples/network/network_test.c')
| -rw-r--r-- | examples/network/network_test.c | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/examples/network/network_test.c b/examples/network/network_test.c deleted file mode 100644 index 70349e79..00000000 --- a/examples/network/network_test.c +++ /dev/null @@ -1,164 +0,0 @@ -/*******************************************************************************************
-*
-* raylib [network] example - Network Test
-*
-* This example has been created using raylib 3.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define RNET_IMPLEMENTATION
-#include "extras/rnet.h"
-
-#include <assert.h>
-
-void test_network_initialise()
-{
- assert(InitNetworkDevice() == true);
-}
-
-void test_socket_result()
-{
- SocketResult *result = LoadSocketResult();
- assert(result != NULL);
- UnloadSocketResult(&result);
- assert(result == NULL);
-}
-
-void test_socket()
-{
- Socket *socket = LoadSocket();
- assert(socket != NULL);
- UnloadSocket(&socket);
- assert(socket == NULL);
-}
-
-void test_resolve_ip()
-{
- const char *host = "8.8.8.8";
- const char *port = "8080";
- char ip[ADDRESS_IPV6_ADDRSTRLEN];
- char service[ADDRESS_MAXSERV];
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "8.8.8.8") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "8.8.8.8") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-}
-
-void test_resolve_host()
-{
- const char *address = "localhost";
- const char *port = "80";
- AddressInformation *addr = LoadAddressList(3);
- int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
-
- assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
- assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
- assert(GetAddressSocketType(addr[0]) == 0);
- assert(GetAddressProtocol(addr[0]) == 0);
- // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
-}
-
-void test_address()
-{
-}
-
-void test_address_list()
-{
-}
-
-void test_socket_create()
-{
- SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
- Socket *socket = LoadSocket();
- SocketResult *server_res = LoadSocketResult();
- SocketSet *socket_set = LoadSocketSet(1);
-
- assert(SocketCreate(&server_cfg, server_res));
- assert(AddSocket(socket_set, server_res->socket));
- assert(SocketListen(&server_cfg, server_res));
-}
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
-
- InitNetworkDevice(); // Init network communications
-
- // Run some tests
- test_resolve_host();
- //test_socket_create();
- //test_resolve_ip();
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // TODO: Draw relevant connection info
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseNetworkDevice(); // Close network communication
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
\ No newline at end of file |
