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authorRay <[email protected]>2020-02-19 18:16:20 +0100
committerRay <[email protected]>2020-02-19 18:16:20 +0100
commit19390eaf097f2f78b7af188ece92f73388381cb6 (patch)
treeb406a24b9c40951d7174d71422836e1b0b90059a /examples/network
parentfaff51214079955eb86dc972e1746ad728e6d5e3 (diff)
downloadraylib-19390eaf097f2f78b7af188ece92f73388381cb6.tar.gz
raylib-19390eaf097f2f78b7af188ece92f73388381cb6.zip
[rnet] Examples review -WIP-
Diffstat (limited to 'examples/network')
-rw-r--r--examples/network/network_ping_pong.c73
-rw-r--r--examples/network/network_resolve_host.c79
-rw-r--r--examples/network/network_test.c93
-rw-r--r--examples/network/network_udp_client.c76
-rw-r--r--examples/network/network_udp_server.c92
5 files changed, 232 insertions, 181 deletions
diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c
index 684678c5..ad8c298e 100644
--- a/examples/network/network_ping_pong.c
+++ b/examples/network/network_ping_pong.c
@@ -1,26 +1,17 @@
/*******************************************************************************************
*
* raylib [network] example - Client/Server ping-pong
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
#include "raylib.h"
+
+#define RNET_IMPLEMENTATION
#include "rnet.h"
#include <assert.h>
@@ -82,7 +73,7 @@ void NetworkConnect()
// Once connected to the network, check the sockets for pending information
// and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
{
// CheckSockets
//
@@ -139,18 +130,20 @@ void NetworkUpdate()
}
}
-int main()
+int main(void)
{
- // Setup
- int screenWidth = 800;
- int screenHeight = 450;
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
InitWindow(
screenWidth, screenHeight, "raylib [network] example - ping pong");
SetTargetFPS(60);
SetTraceLogLevel(LOG_DEBUG);
// Networking
- InitNetwork();
+ InitNetworkDevice();
// Create the server
//
@@ -212,14 +205,40 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
if (connected) {
- NetworkUpdate();
+ UpdateNetwork();
} else {
NetworkConnect();
}
EndDrawing();
}
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (connected) UpdateNetwork();
+ else NetworkConnect();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
- // Cleanup
- CloseWindow();
return 0;
} \ No newline at end of file
diff --git a/examples/network/network_resolve_host.c b/examples/network/network_resolve_host.c
index 45d6e4e9..9081f70e 100644
--- a/examples/network/network_resolve_host.c
+++ b/examples/network/network_resolve_host.c
@@ -1,44 +1,36 @@
/*******************************************************************************************
*
* raylib [network] example - Resolve Host
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
-#include "raylib.h"
-#include "rnet.h"
+#include "raylib.h"
-char buffer[ADDRESS_IPV6_ADDRSTRLEN];
-uint16_t port = 0;
+#define RNET_IMPLEMENTATION
+#include "rnet.h"
-int main()
+int main(void)
{
- // Setup
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(
- screenWidth, screenHeight, "raylib [network] example - ping pong");
- SetTargetFPS(60);
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ InitWindow(screenWidth, screenHeight, "raylib [network] example - ping pong");
+
+ char buffer[ADDRESS_IPV6_ADDRSTRLEN];
+ uint16_t port = 0;
+
SetTraceLogLevel(LOG_DEBUG);
+
// Networking
- InitNetwork();
+ InitNetworkDevice();
AddressInformation* addr = AllocAddressList(1);
int count = ResolveHost(
@@ -58,23 +50,36 @@ int main()
if (count > 0)
{
GetAddressHostAndPort(addr[0], buffer, &port);
- TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
+ TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
}
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose())
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
// Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
- // Clear
- ClearBackground(RAYWHITE);
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
- // End draw
EndDrawing();
+ //----------------------------------------------------------------------------------
}
- // Cleanup
- CloseWindow();
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/network/network_test.c b/examples/network/network_test.c
index 56d9095e..52824474 100644
--- a/examples/network/network_test.c
+++ b/examples/network/network_test.c
@@ -1,33 +1,24 @@
/*******************************************************************************************
- *
- * raylib [network] example - Network Test
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* raylib [network] example - Network Test
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
#include "raylib.h"
+
+#define RNET_IMPLEMENTATION
#include "rnet.h"
#include <assert.h>
void test_network_initialise()
{
- assert(InitNetwork() == true);
+ assert(InitNetworkDevice() == true);
}
void test_socket_result()
@@ -50,8 +41,8 @@ void test_resolve_ip()
{
const char *host = "8.8.8.8";
const char *port = "8080";
- char ip[ADDRESS_IPV6_ADDRSTRLEN];
- char service[ADDRESS_MAXSERV];
+ char ip[ADDRESS_IPV6_ADDRSTRLEN];
+ char service[ADDRESS_MAXSERV];
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
@@ -91,9 +82,9 @@ void test_resolve_ip()
void test_resolve_host()
{
- const char * address = "localhost";
- const char * port = "80";
- AddressInformation *addr = AllocAddressList(3);
+ const char *address = "localhost";
+ const char *port = "80";
+ AddressInformation *addr = AllocAddressList(3);
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@@ -113,36 +104,58 @@ void test_address_list()
void test_socket_create()
{
- SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
- Socket * socket = AllocSocket();
+ SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
+ Socket *socket = AllocSocket();
SocketResult *server_res = AllocSocketResult();
- SocketSet * socket_set = AllocSocketSet(1);
+ SocketSet *socket_set = AllocSocketSet(1);
+
assert(SocketCreate(&server_cfg, server_res));
assert(AddSocket(socket_set, server_res->socket));
assert(SocketListen(&server_cfg, server_res));
}
-int main()
+int main(void)
{
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(
- screenWidth, screenHeight, "raylib [network] example - network test");
- SetTargetFPS(60);
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
+
// Run the tests
test_network_initialise();
test_resolve_host();
- // test_socket_create();
+ //test_socket_create();
+ test_resolve_ip();
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) {
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
EndDrawing();
+ //----------------------------------------------------------------------------------
}
- CloseWindow();
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file
diff --git a/examples/network/network_udp_client.c b/examples/network/network_udp_client.c
index fbc0589f..567cee5b 100644
--- a/examples/network/network_udp_client.c
+++ b/examples/network/network_udp_client.c
@@ -1,28 +1,20 @@
/*******************************************************************************************
*
* raylib [network] example - UDP Client
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
#include "raylib.h"
+
+#define RNET_IMPLEMENTATION
#include "rnet.h"
+
#include <assert.h>
#include <stdio.h>
#include <string.h>
@@ -41,7 +33,7 @@ char recvBuffer[512];
// Once connected to the network, check the sockets for pending information
// and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
{
// CheckSockets
//
@@ -81,18 +73,16 @@ void NetworkUpdate()
}
}
-int main()
+int main(void)
{
- // Setup
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(
- screenWidth, screenHeight, "raylib [network] example - udp client");
- SetTargetFPS(60);
- SetTraceLogLevel(LOG_DEBUG);
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [network] example - udp client");
- // Networking
- InitNetwork();
+ InitNetworkDevice();
// Create the client
//
@@ -114,15 +104,33 @@ int main()
memset(recvBuffer, '\0', sizeof(recvBuffer));
AddSocket(socket_set, client_res->socket);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) {
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateNetwork();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
- NetworkUpdate();
+
+ ClearBackground(RAYWHITE);
+
EndDrawing();
+ //----------------------------------------------------------------------------------
}
- // Cleanup
- CloseWindow();
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseNetworkDevice(); // Close network
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c
index 5ab45bb5..1fb8d130 100644
--- a/examples/network/network_udp_server.c
+++ b/examples/network/network_udp_server.c
@@ -1,28 +1,20 @@
/*******************************************************************************************
*
* raylib [network] example - UDP Server
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+* This example has been created using raylib 3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
#include "raylib.h"
+
+#define RNET_IMPLEMENTATION
#include "rnet.h"
+
#include <assert.h>
#include <stdio.h>
#include <string.h>
@@ -41,7 +33,7 @@ char recvBuffer[512];
// Once connected to the network, check the sockets for pending information
// and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
{
// CheckSockets
//
@@ -82,18 +74,16 @@ void NetworkUpdate()
}
}
-int main()
+int main(void)
{
- // Setup
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(
- screenWidth, screenHeight, "raylib [network] example - udp server");
- SetTargetFPS(60);
- SetTraceLogLevel(LOG_DEBUG);
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
- // Networking
- InitNetwork();
+ InitWindow(screenWidth, screenHeight, "raylib [network] example - udp server");
+
+ InitNetworkDevice();
// Create the server
//
@@ -104,31 +94,47 @@ int main()
// bind
// listen
server_res = AllocSocketResult();
- if (!SocketCreate(&server_cfg, server_res)) {
- TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
- server_res->status, server_res->socket->status);
- } else {
- if (!SocketBind(&server_cfg, server_res)) {
- TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
- server_res->status, server_res->socket->status);
- }
+ if (!SocketCreate(&server_cfg, server_res))
+ {
+ TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", server_res->status, server_res->socket->status);
+ } else
+ {
+ if (!SocketBind(&server_cfg, server_res)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", server_res->status, server_res->socket->status);
}
// Create & Add sockets to the socket set
socket_set = AllocSocketSet(1);
- msglen = strlen(pingmsg) + 1;
+ msglen = strlen(pingmsg) + 1;
memset(recvBuffer, '\0', sizeof(recvBuffer));
AddSocket(socket_set, server_res->socket);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) {
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateNetwork();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
- NetworkUpdate();
+
+ ClearBackground(RAYWHITE);
+
+
+
EndDrawing();
+ //----------------------------------------------------------------------------------
}
- // Cleanup
- CloseWindow();
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file