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| author | raysan5 <[email protected]> | 2016-07-06 20:33:46 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-07-06 20:33:46 +0200 |
| commit | 7cefbd8a947551f6c63dba88117099d6c0f4998b (patch) | |
| tree | dae0c3d860df39b63d025a9c70e1b12a9a5f3c16 /examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h | |
| parent | e2a3a52ad6acaacf8c839fcefd405ff3258dcad9 (diff) | |
| download | raylib-7cefbd8a947551f6c63dba88117099d6c0f4998b.tar.gz raylib-7cefbd8a947551f6c63dba88117099d6c0f4998b.zip | |
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
Diffstat (limited to 'examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h')
0 files changed, 0 insertions, 0 deletions
