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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/others/embedded_files_loading.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/others/embedded_files_loading.c')
| -rw-r--r-- | examples/others/embedded_files_loading.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/others/embedded_files_loading.c b/examples/others/embedded_files_loading.c index 7064ebc6..60a2a6f0 100644 --- a/examples/others/embedded_files_loading.c +++ b/examples/others/embedded_files_loading.c @@ -28,7 +28,7 @@ int main(void) InitAudioDevice(); // Initialize audio device // Loaded in CPU memory (RAM) from header file (audio_data.h) - // Same as: Wave wave = LoadWave("sound.wav"); + // Same as: Wave wave = LoadWave("sound.wav"); Wave wave = { .data = AUDIO_DATA, .sampleCount = AUDIO_SAMPLE_COUNT, @@ -39,14 +39,14 @@ int main(void) // Wave converted to Sound to be played Sound sound = LoadSoundFromWave(wave); - + // With a Wave loaded from file, after Sound is loaded, we can unload Wave // but in our case, Wave is embedded in executable, in program .data segment // we can not (and should not) try to free that private memory region //UnloadWave(wave); // Do not unload wave data! // Loaded in CPU memory (RAM) from header file (image_data.h) - // Same as: Image image = LoadImage("raylib_logo.png"); + // Same as: Image image = LoadImage("raylib_logo.png"); Image image = { .data = IMAGE_DATA, .width = IMAGE_WIDTH, @@ -54,15 +54,15 @@ int main(void) .format = IMAGE_FORMAT, .mipmaps = 1 }; - + // Image converted to Texture (VRAM) to be drawn - Texture2D texture = LoadTextureFromImage(image); - + Texture2D texture = LoadTextureFromImage(image); + // With an Image loaded from file, after Texture is loaded, we can unload Image // but in our case, Image is embedded in executable, in program .data segment // we can not (and should not) try to free that private memory region //UnloadImage(image); // Do not unload image data! - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
