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authorraysan5 <[email protected]>2021-10-19 14:57:12 +0200
committerraysan5 <[email protected]>2021-10-19 14:57:12 +0200
commitfec0ce34c5da82fcd36446abddd235e36bc0f5be (patch)
tree1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/others/resources
parent719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff)
downloadraylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz
raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip
Remove trailing spaces
Diffstat (limited to 'examples/others/resources')
-rw-r--r--examples/others/resources/shaders/glsl100/point_particle.vs6
-rw-r--r--examples/others/resources/shaders/glsl330/point_particle.vs6
2 files changed, 6 insertions, 6 deletions
diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs
index 890834c4..f3b70074 100644
--- a/examples/others/resources/shaders/glsl100/point_particle.vs
+++ b/examples/others/resources/shaders/glsl100/point_particle.vs
@@ -7,18 +7,18 @@ attribute vec3 vertexPosition;
uniform mat4 mvp;
uniform float currentTime;
-// NOTE: Add here your custom variables
+// NOTE: Add here your custom variables
void main()
{
// Unpack data from vertexPosition
vec2 pos = vertexPosition.xy;
float period = vertexPosition.z;
-
+
// Calculate final vertex position (jiggle it around a bit horizontally)
pos += vec2(100.0, 0.0) * sin(period * currentTime);
gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0);
-
+
// Calculate the screen space size of this particle (also vary it over time)
gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime));
} \ No newline at end of file
diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs
index e43b91de..e38c8b5a 100644
--- a/examples/others/resources/shaders/glsl330/point_particle.vs
+++ b/examples/others/resources/shaders/glsl330/point_particle.vs
@@ -7,18 +7,18 @@ in vec3 vertexPosition;
uniform mat4 mvp;
uniform float currentTime;
-// NOTE: Add here your custom variables
+// NOTE: Add here your custom variables
void main()
{
// Unpack data from vertexPosition
vec2 pos = vertexPosition.xy;
float period = vertexPosition.z;
-
+
// Calculate final vertex position (jiggle it around a bit horizontally)
pos += vec2(100, 0) * sin(period * currentTime);
gl_Position = mvp * vec4(pos, 0.0, 1.0);
-
+
// Calculate the screen space size of this particle (also vary it over time)
gl_PointSize = 10 - 5 * abs(sin(period * currentTime));
} \ No newline at end of file