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| author | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
| commit | fec0ce34c5da82fcd36446abddd235e36bc0f5be (patch) | |
| tree | 1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/others/resources | |
| parent | 719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff) | |
| download | raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip | |
Remove trailing spaces
Diffstat (limited to 'examples/others/resources')
| -rw-r--r-- | examples/others/resources/shaders/glsl100/point_particle.vs | 6 | ||||
| -rw-r--r-- | examples/others/resources/shaders/glsl330/point_particle.vs | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs index 890834c4..f3b70074 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.vs +++ b/examples/others/resources/shaders/glsl100/point_particle.vs @@ -7,18 +7,18 @@ attribute vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables void main() { // Unpack data from vertexPosition vec2 pos = vertexPosition.xy; float period = vertexPosition.z; - + // Calculate final vertex position (jiggle it around a bit horizontally) pos += vec2(100.0, 0.0) * sin(period * currentTime); gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0); - + // Calculate the screen space size of this particle (also vary it over time) gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime)); }
\ No newline at end of file diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs index e43b91de..e38c8b5a 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.vs +++ b/examples/others/resources/shaders/glsl330/point_particle.vs @@ -7,18 +7,18 @@ in vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables void main() { // Unpack data from vertexPosition vec2 pos = vertexPosition.xy; float period = vertexPosition.z; - + // Calculate final vertex position (jiggle it around a bit horizontally) pos += vec2(100, 0) * sin(period * currentTime); gl_Position = mvp * vec4(pos, 0.0, 1.0); - + // Calculate the screen space size of this particle (also vary it over time) gl_PointSize = 10 - 5 * abs(sin(period * currentTime)); }
\ No newline at end of file |
