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authorRay <[email protected]>2018-07-16 18:44:18 +0200
committerRay <[email protected]>2018-07-16 18:44:18 +0200
commitb80ec381c80e8081385c151f36b28f34cdd1839c (patch)
tree3cfbf283e9ae4517f6058c5b6a1805e725480a3e /examples/others
parent98273f0152106dde09ab82f5f68332ca83582bb9 (diff)
downloadraylib-b80ec381c80e8081385c151f36b28f34cdd1839c.tar.gz
raylib-b80ec381c80e8081385c151f36b28f34cdd1839c.zip
Reviewed lighting example...
No model available, this example should probably be redesigned...
Diffstat (limited to 'examples/others')
-rw-r--r--examples/others/standard_lighting.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/examples/others/standard_lighting.c b/examples/others/standard_lighting.c
index f450a2a5..4e973b96 100644
--- a/examples/others/standard_lighting.c
+++ b/examples/others/standard_lighting.c
@@ -107,13 +107,11 @@ int main()
// Try to get lights location points (if available)
GetShaderLightsLocations(material.shader);
- material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
- material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
- material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
- material.colDiffuse = WHITE;
- material.colAmbient = (Color){0, 0, 10, 255};
- material.colSpecular = WHITE;
- material.glossiness = 50.0f;
+ material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
+ material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
+ material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
+ material.maps[MAP_DIFFUSE].color = WHITE;
+ material.maps[MAP_SPECULAR].color = WHITE;
dwarf.material = material; // Apply material to model