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authorraysan5 <[email protected]>2017-04-17 17:25:27 +0200
committerraysan5 <[email protected]>2017-04-17 17:25:27 +0200
commit4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10 (patch)
treeaa91563c12ad9181b8ffe00ff2201c5ef7fce2ca /examples/physac/physics_movement.c
parent881f134f4d2fb4419d50382284e19b4f8ca4660e (diff)
downloadraylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.tar.gz
raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.zip
Added physac examples to web
Some tweaks on original src files
Diffstat (limited to 'examples/physac/physics_movement.c')
-rw-r--r--examples/physac/physics_movement.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/physac/physics_movement.c b/examples/physac/physics_movement.c
index f81316ed..4b2c9ab0 100644
--- a/examples/physac/physics_movement.c
+++ b/examples/physac/physics_movement.c
@@ -30,7 +30,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
- SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -56,6 +55,8 @@ int main()
// Create movement physics body
PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1);
body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop