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authorMurray Campbell <[email protected]>2018-10-24 14:33:53 -0500
committerGitHub <[email protected]>2018-10-24 14:33:53 -0500
commit03fb5499a0f2c4b45ed1b2655a6e1e77221ed46a (patch)
tree346e60c85c667b4e7650b7d3cd1c7ee3c8a54be5 /examples/physac
parent9c6a98aa61b0a43c0d85347b3da26f90dd5c42fc (diff)
parent72431c6c36a166b00e52527962ab4d978ab0111d (diff)
downloadraylib-03fb5499a0f2c4b45ed1b2655a6e1e77221ed46a.tar.gz
raylib-03fb5499a0f2c4b45ed1b2655a6e1e77221ed46a.zip
Merge pull request #7 from raysan5/master
pull
Diffstat (limited to 'examples/physac')
-rw-r--r--examples/physac/physics_restitution.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c
index d2ec49db..197e6eb5 100644
--- a/examples/physac/physics_restitution.c
+++ b/examples/physac/physics_restitution.c
@@ -51,6 +51,9 @@ int main()
circleC->restitution = 1;
SetTargetFPS(60);
+
+ // Restitution demo needs a very tiny physics time step for a proper simulation
+ SetPhysicsTimeStep(1.0/60.0/100 * 1000);
//--------------------------------------------------------------------------------------
// Main game loop