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| author | Ray <[email protected]> | 2018-04-02 18:10:38 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-04-02 18:10:38 +0200 |
| commit | 3e0de314244fa943d1944bb92901043279b0a03e (patch) | |
| tree | ae36ed7cbb10904be2acaa798177206accb2f132 /examples/physac | |
| parent | befd363966307068ed8a6709b6db6204a84a3531 (diff) | |
| parent | 201007e426816eea145c6ed516165d8a10fc4301 (diff) | |
| download | raylib-3e0de314244fa943d1944bb92901043279b0a03e.tar.gz raylib-3e0de314244fa943d1944bb92901043279b0a03e.zip | |
Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
Diffstat (limited to 'examples/physac')
| -rw-r--r-- | examples/physac/physics_shatter.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c index 19c3cb6d..8102e162 100644 --- a/examples/physac/physics_shatter.c +++ b/examples/physac/physics_shatter.c @@ -39,8 +39,8 @@ int main() SetPhysicsGravity(0, 0); // Create random polygon physics body to shatter - PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -53,7 +53,7 @@ int main() if (needsReset) { // Create random polygon physics body to shatter - body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); } if (IsKeyPressed('R')) // Reset physics input |
