diff options
| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/physac | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/physac')
| -rw-r--r-- | examples/physac/physics_demo.c | 20 | ||||
| -rw-r--r-- | examples/physac/physics_friction.c | 16 | ||||
| -rw-r--r-- | examples/physac/physics_movement.c | 18 | ||||
| -rw-r--r-- | examples/physac/physics_restitution.c | 18 | ||||
| -rw-r--r-- | examples/physac/physics_shatter.c | 14 |
5 files changed, 43 insertions, 43 deletions
diff --git a/examples/physac/physics_demo.c b/examples/physac/physics_demo.c index a92bb9e1..421c82a9 100644 --- a/examples/physac/physics_demo.c +++ b/examples/physac/physics_demo.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo"); @@ -41,13 +41,13 @@ int main() // Create floor rectangle physics body PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); - floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) + floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) // Create obstacle circle physics body PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); - circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - - SetTargetFPS(60); + circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -132,9 +132,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c index 337a1265..cbb9dc43 100644 --- a/examples/physac/physics_friction.c +++ b/examples/physac/physics_friction.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction"); @@ -65,7 +65,7 @@ int main() bodyB->dynamicFriction = 1; SetPhysicsBodyRotation(bodyB, 330*DEG2RAD); - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -82,7 +82,7 @@ int main() bodyA->velocity = (Vector2){ 0, 0 }; bodyA->angularVelocity = 0; SetPhysicsBodyRotation(bodyA, 30*DEG2RAD); - + bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f }; bodyB->velocity = (Vector2){ 0, 0 }; bodyB->angularVelocity = 0; @@ -137,9 +137,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physac/physics_movement.c b/examples/physac/physics_movement.c index e799eaad..d946811d 100644 --- a/examples/physac/physics_movement.c +++ b/examples/physac/physics_movement.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -23,12 +23,12 @@ #define VELOCITY 0.5f -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement"); @@ -56,9 +56,9 @@ int main() // Create movement physics body PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1); - body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts - - SetTargetFPS(60); + body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -123,9 +123,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c index 3231d0cf..a7012520 100644 --- a/examples/physac/physics_restitution.c +++ b/examples/physac/physics_restitution.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution"); @@ -50,11 +50,11 @@ int main() circleB->restitution = 0.5f; PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2 }, 30, 10); circleC->restitution = 1; - - SetTargetFPS(60); // Restitution demo needs a very tiny physics time step for a proper simulation - SetPhysicsTimeStep(1.0/60.0/100 * 1000); + SetPhysicsTimeStep(1.0/60.0/100*1000); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -119,9 +119,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c index 74785227..cbc65221 100644 --- a/examples/physac/physics_shatter.c +++ b/examples/physac/physics_shatter.c @@ -10,7 +10,7 @@ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / * -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / * -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ @@ -21,12 +21,12 @@ #define PHYSAC_NO_THREADS #include "physac.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter"); @@ -43,7 +43,7 @@ int main() // Create random polygon physics body to shatter CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -115,9 +115,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
