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| author | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
| commit | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch) | |
| tree | 724f11991d301fc8bfd01ccd13321f66d8969329 /examples/resources/shaders/glsl100/grayscale.fs | |
| parent | 5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff) | |
| download | raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip | |
Reorganize examples folder
Diffstat (limited to 'examples/resources/shaders/glsl100/grayscale.fs')
| -rw-r--r-- | examples/resources/shaders/glsl100/grayscale.fs | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/examples/resources/shaders/glsl100/grayscale.fs b/examples/resources/shaders/glsl100/grayscale.fs deleted file mode 100644 index 15174ea5..00000000 --- a/examples/resources/shaders/glsl100/grayscale.fs +++ /dev/null @@ -1,25 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// NOTE: Add here your custom variables - -void main() -{ - // Texel color fetching from texture sampler - vec4 texelColor = texture2D(texture0, fragTexCoord)*colDiffuse*fragColor; - - // Convert texel color to grayscale using NTSC conversion weights - float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); - - // Calculate final fragment color - gl_FragColor = vec4(gray, gray, gray, texelColor.a); -}
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