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authorraysan5 <[email protected]>2016-01-13 17:13:28 +0100
committerraysan5 <[email protected]>2016-01-13 17:13:28 +0100
commitfb6ef2c2f4fe22552908d339cda541453e43faec (patch)
tree53d86522f6f1a5256e097a2e7bc82ce3e0101526 /examples/resources/shaders/shapes_base.vs
parentbb49102a4b5ae7bf6a34b437b133e8c5e3557f8d (diff)
downloadraylib-fb6ef2c2f4fe22552908d339cda541453e43faec.tar.gz
raylib-fb6ef2c2f4fe22552908d339cda541453e43faec.zip
Vertex shaders optimization
Diffstat (limited to 'examples/resources/shaders/shapes_base.vs')
-rw-r--r--examples/resources/shaders/shapes_base.vs9
1 files changed, 4 insertions, 5 deletions
diff --git a/examples/resources/shaders/shapes_base.vs b/examples/resources/shaders/shapes_base.vs
index 78e543b7..1fd686be 100644
--- a/examples/resources/shaders/shapes_base.vs
+++ b/examples/resources/shaders/shapes_base.vs
@@ -4,16 +4,15 @@ attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec4 vertexColor;
-uniform mat4 projectionMatrix;
-uniform mat4 modelviewMatrix;
+uniform mat4 mvpMatrix;
varying vec2 fragTexCoord;
-varying vec4 fragColor;
+varying vec4 fragTintColor;
void main()
{
fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
+ fragTintColor = vertexColor;
- gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
} \ No newline at end of file