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| author | Ray <[email protected]> | 2016-10-16 18:24:13 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-10-16 18:24:13 +0200 |
| commit | a9315fc422a3a036891f50f0c2be5059c3db8b31 (patch) | |
| tree | 9f5213dac656079e2163bc5d091200dc837672b8 /examples/rlua_execute_file.c | |
| parent | 53056f3e7e84e18b8ebfc4a2ab2f7f1fbe7ae36c (diff) | |
| parent | 1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff) | |
| download | raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.tar.gz raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.zip | |
Merge pull request #189 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/rlua_execute_file.c')
| -rw-r--r-- | examples/rlua_execute_file.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/examples/rlua_execute_file.c b/examples/rlua_execute_file.c new file mode 100644 index 00000000..71720313 --- /dev/null +++ b/examples/rlua_execute_file.c @@ -0,0 +1,90 @@ +/******************************************************************************************* +* +* raylib [rlua] example - Lua file execution +* +* NOTE: This example requires Lua library (http://luabinaries.sourceforge.net/download.html) +* +* Compile example using: +* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon / +* -I../src -I../src/external/lua/include -L../src/external/lua/lib / +* -lraylib -lglfw3 -lopengl32 -lopenal32 -llua53 -lgdi32 -std=c99 +* +* This example has been created using raylib 1.6 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RLUA_IMPLEMENTATION +#include "rlua.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitLuaDevice(); + //-------------------------------------------------------------------------------------- + + // ExecuteLuaFile("core_basic_window.lua"); // OK! + // ExecuteLuaFile("core_input_keys.lua"); // OK! + // ExecuteLuaFile("core_input_mouse.lua"); // OK! + // ExecuteLuaFile("core_mouse_wheel.lua"); // OK! + // ExecuteLuaFile("core_input_gamepad.lua"); // OK! + // ExecuteLuaFile("core_random_values.lua"); // OK! + // ExecuteLuaFile("core_color_select.lua"); // OK! + // ExecuteLuaFile("core_drop_files.lua"); // OK! + // ExecuteLuaFile("core_storage_values.lua"); // OK! + // ExecuteLuaFile("core_gestures_detection.lua"); // OK! + // ExecuteLuaFile("core_3d_mode.lua"); // OK! + // ExecuteLuaFile("core_3d_picking.lua"); // OK! + // ExecuteLuaFile("core_3d_camera_free.lua"); // OK! + // ExecuteLuaFile("core_3d_camera_first_person.lua"); // OK! + // ExecuteLuaFile("core_2d_camera.lua"); // OK! + // ExecuteLuaFile("core_world_screen.lua"); // OK! + // ExecuteLuaFile("core_oculus_rift.lua"); // OK! + // ExecuteLuaFile("shapes_logo_raylib.lua"); // OK! + // ExecuteLuaFile("shapes_basic_shapes.lua"); // OK! + // ExecuteLuaFile("shapes_colors_palette.lua"); // OK! + // ExecuteLuaFile("shapes_logo_raylib_anim.lua"); // OK! NOTE: Use lua string.sub() instead of raylib SubText() + // ExecuteLuaFile("textures_logo_raylib.lua"); // OK! + // ExecuteLuaFile("textures_image_loading.lua"); // OK! + // ExecuteLuaFile("textures_rectangle.lua"); // OK! + // ExecuteLuaFile("textures_srcrec_dstrec.lua"); // OK! + // ExecuteLuaFile("textures_to_image.lua"); // OK! + // ExecuteLuaFile("textures_raw_data.lua"); // ERROR: LoadImageEx() + // ExecuteLuaFile("textures_formats_loading.lua"); // OK! + // ExecuteLuaFile("textures_particles_trail_blending.lua"); // OK! + // ExecuteLuaFile("textures_image_processing.lua"); // ERROR: GetImageData() --> UpdateTexture() + // ExecuteLuaFile("textures_image_drawing.lua"); // OK! + // ExecuteLuaFile("text_sprite_fonts.lua"); // OK! + // ExecuteLuaFile("text_bmfont_ttf.lua"); // OK! + // ExecuteLuaFile("text_rbmf_fonts.lua"); // OK! + // ExecuteLuaFile("text_format_text.lua"); // OK! NOTE: Use lua string.format() instead of raylib FormatText() + // ExecuteLuaFile("text_font_select.lua"); // OK! + // ExecuteLuaFile("text_writing_anim.lua"); // OK! + // ExecuteLuaFile("models_geometric_shapes.lua"); // OK! + // ExecuteLuaFile("models_box_collisions.lua"); // OK! + // ExecuteLuaFile("models_billboard.lua"); // OK! + // ExecuteLuaFile("models_obj_loading.lua"); // OK! + // ExecuteLuaFile("models_heightmap.lua"); // OK! + // ExecuteLuaFile("models_cubicmap.lua"); // OK! + // ExecuteLuaFile("shaders_model_shader.lua"); // OK! + // ExecuteLuaFile("shaders_shapes_textures.lua"); // OK! + // ExecuteLuaFile("shaders_custom_uniform.lua"); // OK! + // ExecuteLuaFile("shaders_postprocessing.lua"); // OK! + // ExecuteLuaFile("shaders_standard_lighting.lua"); // OK! + // ExecuteLuaFile("audio_sound_loading.lua"); // OK! + // ExecuteLuaFile("audio_music_stream.lua"); // OK! + // ExecuteLuaFile("audio_module_playing.lua"); // OK! + // ExecuteLuaFile("audio_raw_stream.lua"); // ERROR: UpdateAudioStream() + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseLuaDevice(); // Close Lua device and free resources + //-------------------------------------------------------------------------------------- + + return 0; +}
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