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authorJeffery Myers <[email protected]>2021-04-25 09:50:26 -0700
committerGitHub <[email protected]>2021-04-25 18:50:26 +0200
commit6c518008a58853197890b45e941f342e4195de60 (patch)
tree429e12c1ee0c6206c69c7a93c7726aa3ab3d533b /examples/shaders/shaders_custom_uniform.c
parent87198586554e218834542098ec40e6611452c3aa (diff)
downloadraylib-6c518008a58853197890b45e941f342e4195de60.tar.gz
raylib-6c518008a58853197890b45e941f342e4195de60.zip
Fixes for 64 bit typecast warnings (#1733)
Diffstat (limited to 'examples/shaders/shaders_custom_uniform.c')
-rw-r--r--examples/shaders/shaders_custom_uniform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c
index ecc314e4..6efda727 100644
--- a/examples/shaders/shaders_custom_uniform.c
+++ b/examples/shaders/shaders_custom_uniform.c
@@ -109,7 +109,7 @@ int main(void)
BeginShaderMode(shader);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE);
EndShaderMode();