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authorRay <[email protected]>2022-09-19 18:29:08 +0200
committerRay <[email protected]>2022-09-19 18:29:08 +0200
commit0e5cd442be3b90c041a5874fbec52659f214827e (patch)
tree7def991aa569252531d990b61726fa50b5851bc0 /examples/shaders/shaders_fog.c
parent5530a3ceb88962066affa5db8e13b00b64444b37 (diff)
downloadraylib-0e5cd442be3b90c041a5874fbec52659f214827e.tar.gz
raylib-0e5cd442be3b90c041a5874fbec52659f214827e.zip
REVIEWED: Renamed some shaders, fix #2707
Diffstat (limited to 'examples/shaders/shaders_fog.c')
-rw-r--r--examples/shaders/shaders_fog.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index 5cd68d2c..de5c23df 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -63,7 +63,7 @@ int main(void)
modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
// Load shader and set up some uniforms
- Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");