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authorRay <[email protected]>2023-02-14 20:00:51 +0100
committerRay <[email protected]>2023-02-14 20:00:51 +0100
commitea590c44a967075b3f6b420fa76e6387075ecf1d (patch)
treeb456de45fef83507415dcc309c05e64cb9232946 /examples/shaders/shaders_fog.c
parent73989a49817225f11f547d270598e93745bf7df0 (diff)
downloadraylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz
raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/shaders/shaders_fog.c')
-rw-r--r--examples/shaders/shaders_fog.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index c4b619ed..ddd721d4 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -45,11 +45,12 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog");
// Define the camera to look into our 3d world
- Camera camera = {
- (Vector3){ 2.0f, 2.0f, 6.0f }, // position
- (Vector3){ 0.0f, 0.5f, 0.0f }, // target
- (Vector3){ 0.0f, 1.0f, 0.0f }, // up
- 45.0f, CAMERA_PERSPECTIVE }; // fov, type
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 2.0f, 2.0f, 6.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load models and texture
Model modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32));
@@ -84,12 +85,12 @@ int main(void)
// Using just 1 point lights
CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader);
- DisableCursor(); // Catch cursor
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ DisableCursor(); // Limit cursor to relative movement inside the window
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------