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authorraysan5 <[email protected]>2021-07-30 12:54:54 +0200
committerraysan5 <[email protected]>2021-07-30 12:54:54 +0200
commitaeb1a0da84adc9e6987e1436431ea9cf495c8802 (patch)
tree063ba13a2a0153eea2def09496e461a00f2193c6 /examples/shaders/shaders_hot_reloading.c
parent71373ee52468871e464e07000f8a602f373e906b (diff)
downloadraylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.tar.gz
raylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.zip
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
Diffstat (limited to 'examples/shaders/shaders_hot_reloading.c')
-rw-r--r--examples/shaders/shaders_hot_reloading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c
index 05da7b7a..6f66f361 100644
--- a/examples/shaders/shaders_hot_reloading.c
+++ b/examples/shaders/shaders_hot_reloading.c
@@ -77,7 +77,7 @@ int main(void)
// Try reloading updated shader
Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION));
- if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded
+ if (updatedShader.id != rlGetShaderIdDefault()) // It was correctly loaded
{
UnloadShader(shader);
shader = updatedShader;