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| author | Ray <[email protected]> | 2018-12-18 17:22:13 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-12-18 17:22:13 +0100 |
| commit | 8f95518858545ffb9c9ddc49bbb638385cb37503 (patch) | |
| tree | a036fb3e20ce9dd994e46f6cb4bf1a2b2460eac1 /examples/shaders/shaders_model_shader.c | |
| parent | db96cf4a8ba87f10c3f0bb1043f846f2233dba03 (diff) | |
| download | raylib-8f95518858545ffb9c9ddc49bbb638385cb37503.tar.gz raylib-8f95518858545ffb9c9ddc49bbb638385cb37503.zip | |
Reviewed some examples to work on RPI
Diffstat (limited to 'examples/shaders/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index e80d1fdc..6c64f0ef 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -18,6 +18,12 @@ #include "raylib.h" +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + int main() { // Initialization @@ -39,8 +45,10 @@ int main() Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture - Shader shader = LoadShader("resources/shaders/glsl330/base.vs", - "resources/shaders/glsl330/grayscale.fs"); // Load model shader + + // Load shader for model + // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader + Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); model.material.shader = shader; // Set shader effect to 3d model model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model |
