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| author | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
| commit | c32ae480afd196d88acdfdb52d5261a61e0deb08 (patch) | |
| tree | f34f662f64424cbade1678c07934b9c12455d68d /examples/shaders/shaders_model_shader.c | |
| parent | 26f6a64a39671487f5d1eeeffe7fce6538669051 (diff) | |
| download | raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.tar.gz raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.zip | |
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
Diffstat (limited to 'examples/shaders/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 8224a337..4a2d6912 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -48,7 +48,7 @@ int main(void) // Load shader for model // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader - Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); model.materials[0].shader = shader; // Set shader effect to 3d model model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model |
