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| author | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
| commit | ea590c44a967075b3f6b420fa76e6387075ecf1d (patch) | |
| tree | b456de45fef83507415dcc309c05e64cb9232946 /examples/shaders/shaders_model_shader.c | |
| parent | 73989a49817225f11f547d270598e93745bf7df0 (diff) | |
| download | raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip | |
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/shaders/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 069d0ee2..e84ecbfb 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -42,11 +42,11 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; - camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture @@ -60,12 +60,12 @@ int main(void) Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - DisableCursor(); // Catch cursor - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- |
