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| author | Ray <[email protected]> | 2020-10-29 20:22:52 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-29 20:22:52 +0100 |
| commit | 8a1634813105906e84672d43101009e388ded407 (patch) | |
| tree | a3179f044aa3d6343a1db1abf82b107647b7f6fa /examples/shaders/shaders_multi_sample2d.c | |
| parent | 60d874caf8ab32e57d4a356d1a15709cadd98de0 (diff) | |
| download | raylib-8a1634813105906e84672d43101009e388ded407.tar.gz raylib-8a1634813105906e84672d43101009e388ded407.zip | |
Support multiple sample2D on batch drawing #1333
Diffstat (limited to 'examples/shaders/shaders_multi_sample2d.c')
| -rw-r--r-- | examples/shaders/shaders_multi_sample2d.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c new file mode 100644 index 00000000..31a6af82 --- /dev/null +++ b/examples/shaders/shaders_multi_sample2d.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Multiple sample2D with default batch system +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. +* +* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example +* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders +* raylib comes with shaders ready for both versions, check raylib/shaders install folder +* +* This example has been created using raylib 3.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib - multiple sample2D"); + + Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 }); + Texture texRed = LoadTextureFromImage(imRed); + UnloadImage(imRed); + + Image imBlue = GenImageColor(800, 450, (Color){ 0, 0, 255, 255 }); + Texture texBlue = LoadTextureFromImage(imBlue); + UnloadImage(imBlue); + + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); + + // Set an additional sampler2D, using another texture1 + // NOTE: Additional samplers are enabled for all batch calls + SetShaderValueTexture(shader, GetShaderLocation(shader, "texture1"), texBlue); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginShaderMode(shader); + + // We are drawing texture using default sampler2D but + // but additional texture units will be also enabled + DrawTexture(texRed, 0, 0, WHITE); + + EndShaderMode(); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); // Unload shader + UnloadTexture(texRed); // Unload texture + UnloadTexture(texBlue); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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