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| author | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
| commit | 970f1e8ff15424ca2d96d89bf2871f0246835e9b (patch) | |
| tree | bc093a8eaee29739e52642c233d0f9102e9db7cf /examples/shaders/shaders_palette_switch.c | |
| parent | ce87d2ced4dbe60f97d3ed48635231c222482b18 (diff) | |
| download | raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.tar.gz raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.zip | |
examples review
Diffstat (limited to 'examples/shaders/shaders_palette_switch.c')
| -rw-r--r-- | examples/shaders/shaders_palette_switch.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index fa0bafaf..4d651412 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -81,7 +81,7 @@ int main() // Load shader to be used on some parts drawing
// NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
// NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
- Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/palette-switch.fs", GLSL_VERSION));
+ Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/palette_switch.fs", GLSL_VERSION));
// Get variable (uniform) location on the shader to connect with the program
// NOTE: If uniform variable could not be found in the shader, function returns -1
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