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| author | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-14 11:05:51 +0100 |
| commit | 01e28263be9869b28acae5cf1128472269626edb (patch) | |
| tree | 7536aebc3ff6273926fc52c4aa5929dd2b96fba6 /examples/shaders/shaders_texture_drawing.c | |
| parent | 75038baf716a79606e86d46dad9d527bbb65628a (diff) | |
| download | raylib-01e28263be9869b28acae5cf1128472269626edb.tar.gz raylib-01e28263be9869b28acae5cf1128472269626edb.zip | |
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
Diffstat (limited to 'examples/shaders/shaders_texture_drawing.c')
| -rw-r--r-- | examples/shaders/shaders_texture_drawing.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index c5a33263..9a88e41a 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -39,7 +39,7 @@ int main(void) float time = 0.0f; int timeLoc = GetShaderLocation(shader, "uTime"); - SetShaderValue(shader, timeLoc, &time, UNIFORM_FLOAT); + SetShaderValue(shader, timeLoc, &time, SHADER_UNIFORM_FLOAT); SetTargetFPS(60); // Set our game to run at 60 frames-per-second // ------------------------------------------------------------------------------------------------------------- @@ -50,7 +50,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- time = GetTime(); - SetShaderValue(shader, timeLoc, &time, UNIFORM_FLOAT); + SetShaderValue(shader, timeLoc, &time, SHADER_UNIFORM_FLOAT); //---------------------------------------------------------------------------------- // Draw |
