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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/shaders/shaders_texture_waves.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/shaders/shaders_texture_waves.c')
| -rw-r--r-- | examples/shaders/shaders_texture_waves.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index 23c50281..7d396fd1 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -34,10 +34,10 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves"); - + // Load texture texture to apply shaders Texture2D texture = LoadTexture("resources/space.png"); - + // Load shader and setup location points and values Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/wave.fs", GLSL_VERSION)); @@ -77,7 +77,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- seconds += GetFrameTime(); - + SetShaderValue(shader, secondsLoc, &seconds, SHADER_UNIFORM_FLOAT); //---------------------------------------------------------------------------------- @@ -88,10 +88,10 @@ int main(void) ClearBackground(RAYWHITE); BeginShaderMode(shader); - + DrawTexture(texture, 0, 0, WHITE); DrawTexture(texture, texture.width, 0, WHITE); - + EndShaderMode(); EndDrawing(); @@ -102,7 +102,7 @@ int main(void) //-------------------------------------------------------------------------------------- UnloadShader(shader); // Unload shader UnloadTexture(texture); // Unload texture - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
