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| author | Ethan Conneely <[email protected]> | 2023-08-28 21:49:45 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-08-28 22:49:45 +0200 |
| commit | fc0d13256626e18de8fbcdefb262d8655005b561 (patch) | |
| tree | 0f77dfbef2d0a9ddadbae45991df94c87bb379ae /examples/shaders/shaders_texture_waves.c | |
| parent | de3dc94d5ba135f9e179d1513814134e850471b3 (diff) | |
| download | raylib-fc0d13256626e18de8fbcdefb262d8655005b561.tar.gz raylib-fc0d13256626e18de8fbcdefb262d8655005b561.zip | |
Remove e from secondes (#3270)
Diffstat (limited to 'examples/shaders/shaders_texture_waves.c')
| -rw-r--r-- | examples/shaders/shaders_texture_waves.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index a087ec4d..27ad1f6e 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -46,7 +46,7 @@ int main(void) // Load shader and setup location points and values Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/wave.fs", GLSL_VERSION)); - int secondsLoc = GetShaderLocation(shader, "secondes"); + int secondsLoc = GetShaderLocation(shader, "seconds"); int freqXLoc = GetShaderLocation(shader, "freqX"); int freqYLoc = GetShaderLocation(shader, "freqY"); int ampXLoc = GetShaderLocation(shader, "ampX"); |
