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authorJeffery Myers <[email protected]>2023-11-06 11:31:07 -0800
committerGitHub <[email protected]>2023-11-06 20:31:07 +0100
commit6cd37e57a6b38bb06cc54ecf6aa7659d4895723b (patch)
treed3dee9e7f62fc74ee06caa51b99b684292bb3f24 /examples/shaders/shaders_write_depth.c
parentfc21a8e552c452804838bfbbbaadaf044a74b81e (diff)
downloadraylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.tar.gz
raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.zip
Fix warnings in visual studio (#3512)
Diffstat (limited to 'examples/shaders/shaders_write_depth.c')
-rw-r--r--examples/shaders/shaders_write_depth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c
index d9e40d0d..ef011693 100644
--- a/examples/shaders/shaders_write_depth.c
+++ b/examples/shaders/shaders_write_depth.c
@@ -92,7 +92,7 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
- DrawTextureRec(target.texture, (Rectangle) { 0, 0, screenWidth, -screenHeight }, (Vector2) { 0, 0 }, WHITE);
+ DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------