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| author | Jeffery Myers <[email protected]> | 2023-11-06 11:31:07 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-06 20:31:07 +0100 |
| commit | 6cd37e57a6b38bb06cc54ecf6aa7659d4895723b (patch) | |
| tree | d3dee9e7f62fc74ee06caa51b99b684292bb3f24 /examples/shaders/shaders_write_depth.c | |
| parent | fc21a8e552c452804838bfbbbaadaf044a74b81e (diff) | |
| download | raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.tar.gz raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.zip | |
Fix warnings in visual studio (#3512)
Diffstat (limited to 'examples/shaders/shaders_write_depth.c')
| -rw-r--r-- | examples/shaders/shaders_write_depth.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index d9e40d0d..ef011693 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -92,7 +92,7 @@ int main(void) BeginDrawing(); ClearBackground(RAYWHITE); - DrawTextureRec(target.texture, (Rectangle) { 0, 0, screenWidth, -screenHeight }, (Vector2) { 0, 0 }, WHITE); + DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- |
