diff options
| author | Lambert Wang <[email protected]> | 2021-05-08 09:26:24 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-05-08 18:26:24 +0200 |
| commit | 2545f62565fd246d1c59bf9a6bcf4942f4ad12ad (patch) | |
| tree | 817bd3580c3b7c4037a545d552d90f699be879b3 /examples/shaders | |
| parent | 2565c011580fda074e0f3dceacd5e6a1476b3284 (diff) | |
| download | raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.tar.gz raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.zip | |
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <[email protected]>
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_hot_reloading.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 9b46a157..05da7b7a 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -67,7 +67,7 @@ int main(void) SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2); // Hot shader reloading - if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))) { long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index b6138b7b..4a12ba02 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -115,10 +115,10 @@ int main(void) // TODO: The idea is to zoom and move around with mouse // Probably offset movement should be proportional to zoom level - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom*0.003f; - if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom*0.003f; + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) zoom += zoom*0.003f; + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) zoom -= zoom*0.003f; Vector2 mousePos = GetMousePosition(); |
