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| author | raysan5 <[email protected]> | 2021-07-30 12:54:54 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-30 12:54:54 +0200 |
| commit | aeb1a0da84adc9e6987e1436431ea9cf495c8802 (patch) | |
| tree | 063ba13a2a0153eea2def09496e461a00f2193c6 /examples/shaders | |
| parent | 71373ee52468871e464e07000f8a602f373e906b (diff) | |
| download | raylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.tar.gz raylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.zip | |
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_hot_reloading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 05da7b7a..6f66f361 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -77,7 +77,7 @@ int main(void) // Try reloading updated shader Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION)); - if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded + if (updatedShader.id != rlGetShaderIdDefault()) // It was correctly loaded { UnloadShader(shader); shader = updatedShader; |
