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authorraysan5 <[email protected]>2016-10-10 19:43:27 +0200
committerraysan5 <[email protected]>2016-10-10 19:43:27 +0200
commit648676f46b01327f0fbd6f017292a3159ea9ab2f (patch)
tree0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/shaders_custom_uniform.c
parent5fecf5c088122dc409bd209b08627e671cbdc175 (diff)
downloadraylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz
raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip
Update examples to new camera system
Diffstat (limited to 'examples/shaders_custom_uniform.c')
-rw-r--r--examples/shaders_custom_uniform.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c
index c4f87259..89f87df9 100644
--- a/examples/shaders_custom_uniform.c
+++ b/examples/shaders_custom_uniform.c
@@ -51,9 +51,7 @@ int main()
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Setup orbital camera
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -71,7 +69,7 @@ int main()
// Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2);
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw