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| author | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
| commit | 648676f46b01327f0fbd6f017292a3159ea9ab2f (patch) | |
| tree | 0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/shaders_custom_uniform.c | |
| parent | 5fecf5c088122dc409bd209b08627e671cbdc175 (diff) | |
| download | raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip | |
Update examples to new camera system
Diffstat (limited to 'examples/shaders_custom_uniform.c')
| -rw-r--r-- | examples/shaders_custom_uniform.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index c4f87259..89f87df9 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -51,9 +51,7 @@ int main() RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -71,7 +69,7 @@ int main() // Send new value to the shader to be used on drawing SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2); - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw |
