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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /examples/shaders_model_shader.c
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/shaders_model_shader.c')
-rw-r--r--examples/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c
index 26de4922..51e9c1b3 100644
--- a/examples/shaders_model_shader.c
+++ b/examples/shaders_model_shader.c
@@ -42,7 +42,7 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
+ SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -52,7 +52,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw