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| author | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
| commit | 648676f46b01327f0fbd6f017292a3159ea9ab2f (patch) | |
| tree | 0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/shaders_model_shader.c | |
| parent | 5fecf5c088122dc409bd209b08627e671cbdc175 (diff) | |
| download | raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip | |
Update examples to new camera system
Diffstat (limited to 'examples/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders_model_shader.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index a5516eba..26de4922 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -42,7 +42,7 @@ int main() Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -70,6 +70,9 @@ int main() End3dMode(); DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawText(FormatText("Camera position: (%.2f, %.2f, %.2f)", camera.position.x, camera.position.y, camera.position.z), 600, 20, 10, BLACK); + DrawText(FormatText("Camera target: (%.2f, %.2f, %.2f)", camera.target.x, camera.target.y, camera.target.z), 600, 40, 10, GRAY); DrawFPS(10, 10); |
