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authorRay <[email protected]>2016-10-16 18:24:13 +0200
committerGitHub <[email protected]>2016-10-16 18:24:13 +0200
commita9315fc422a3a036891f50f0c2be5059c3db8b31 (patch)
tree9f5213dac656079e2163bc5d091200dc837672b8 /examples/shaders_postprocessing.c
parent53056f3e7e84e18b8ebfc4a2ab2f7f1fbe7ae36c (diff)
parent1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff)
downloadraylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.tar.gz
raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.zip
Merge pull request #189 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/shaders_postprocessing.c')
-rw-r--r--examples/shaders_postprocessing.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c
index 43d21e08..43d1af72 100644
--- a/examples/shaders_postprocessing.c
+++ b/examples/shaders_postprocessing.c
@@ -45,9 +45,7 @@ int main()
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Setup orbital camera
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -57,7 +55,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw
@@ -67,7 +65,7 @@ int main()
ClearBackground(RAYWHITE);
BeginTextureMode(target); // Enable drawing to texture
-
+
Begin3dMode(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture