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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/shapes/shapes_easings_ball_anim.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/shapes/shapes_easings_ball_anim.c')
-rw-r--r--examples/shapes/shapes_easings_ball_anim.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/shapes/shapes_easings_ball_anim.c b/examples/shapes/shapes_easings_ball_anim.c
index 4477203c..5bb2b4c6 100644
--- a/examples/shapes/shapes_easings_ball_anim.c
+++ b/examples/shapes/shapes_easings_ball_anim.c
@@ -11,9 +11,9 @@
#include "raylib.h"
-#include "easings.h" // Required for easing functions
+#include "easings.h" // Required for easing functions
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@@ -21,16 +21,16 @@ int main()
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
-
+
// Ball variable value to be animated with easings
int ballPositionX = -100;
int ballRadius = 20;
float ballAlpha = 0.0f;
-
+
int state = 0;
int framesCounter = 0;
-
- SetTargetFPS(60);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -42,7 +42,7 @@ int main()
{
framesCounter++;
ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120);
-
+
if (framesCounter >= 120)
{
framesCounter = 0;
@@ -53,7 +53,7 @@ int main()
{
framesCounter++;
ballRadius = EaseElasticIn(framesCounter, 20, 500, 200);
-
+
if (framesCounter >= 200)
{
framesCounter = 0;
@@ -64,7 +64,7 @@ int main()
{
framesCounter++;
ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200);
-
+
if (framesCounter >= 200)
{
framesCounter = 0;
@@ -73,7 +73,7 @@ int main()
}
else if (state == 3) // Reset state to play again
{
- if (IsKeyPressed(KEY_ENTER))
+ if (IsKeyPressed(KEY_ENTER))
{
// Reset required variables to play again
ballPositionX = -100;
@@ -82,7 +82,7 @@ int main()
state = 0;
}
}
-
+
if (IsKeyPressed(KEY_R)) framesCounter = 0;
//----------------------------------------------------------------------------------
@@ -94,15 +94,15 @@ int main()
if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha));
-
+
if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------