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authorraysan5 <[email protected]>2021-10-19 14:57:12 +0200
committerraysan5 <[email protected]>2021-10-19 14:57:12 +0200
commitfec0ce34c5da82fcd36446abddd235e36bc0f5be (patch)
tree1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /examples/text/resources/shaders/glsl100/alpha_discard.fs
parent719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff)
downloadraylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz
raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip
Remove trailing spaces
Diffstat (limited to 'examples/text/resources/shaders/glsl100/alpha_discard.fs')
-rw-r--r--examples/text/resources/shaders/glsl100/alpha_discard.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/text/resources/shaders/glsl100/alpha_discard.fs b/examples/text/resources/shaders/glsl100/alpha_discard.fs
index a6b1e20c..15aacf5f 100644
--- a/examples/text/resources/shaders/glsl100/alpha_discard.fs
+++ b/examples/text/resources/shaders/glsl100/alpha_discard.fs
@@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
-
+
if (texelColor.a == 0.0) discard;
-
+
gl_FragColor = texelColor*fragColor*colDiffuse;
}